Thursday, 12 August 2010

Ive been wanting to rig muscles for a while now but as i need a model to do that i started modeling human anatomy. spend about 4 hours on this so far with detail needing to be added to the face hands and feet still. i was pleased with how the torso came out considering its been over a year since i did any proper modeling. not sure weather i want to take this into z brush or keep it in max yet although when it comes to rigging if i need to make alterations to skin deformation it would be easier if i kept it in max.



11 Second Club July, only spent a total of about 6 days on this which is a shame cause i was realy getting into it, come the final day i came to accept that it wasnt going to get completed in time. :(



got my breakdowns done, moved to curves and fixed them but never realy got to do a full animation pass. once again facial expressions are missing, its something im weak at so ill be giving some facial animation a go.

work created for an internship at Little Old Lady Games for an undisclosed project in development for PC,iPhone, iPad and PSPgo.

Tuesday, 29 June 2010

So the last 3 months have been quite intense, although looking back now the hurdles look so much smaller than they did back then...

To summarise i now have a nice showreel but the crowning jewel was definatley mannaging to complete our little bug VFX sequence. feels like a child or something come to life all frankenstein style.

Spider Attack - Final Cinema Render from Sean Rowlands on Vimeo.



Tuesday, 23 March 2010

Bug previs, will have live action doubles in certain scenes on final animation.

Creature Previs from Mark Nicholas on Vimeo.

Sunday, 21 March 2010

Saturday, 13 March 2010

Trex in Atrium

As part of collaborative project ive been working on a compositing film/project where a Trex smashes into our uni and proceeds to cause inconveinence to the working day with extreme hunger. Ive been thrilled to work on the project working rather closely as a team created a nice working environment, im glad to have learned more about weight and streamlining my pipeline too, overall a great experience.

SH_16 from Mark Nicholas on Vimeo.



SH_19 from Mark Nicholas on Vimeo.