Tuesday, 29 June 2010

So the last 3 months have been quite intense, although looking back now the hurdles look so much smaller than they did back then...

To summarise i now have a nice showreel but the crowning jewel was definatley mannaging to complete our little bug VFX sequence. feels like a child or something come to life all frankenstein style.

Spider Attack - Final Cinema Render from Sean Rowlands on Vimeo.



Tuesday, 23 March 2010

Bug previs, will have live action doubles in certain scenes on final animation.

Creature Previs from Mark Nicholas on Vimeo.

Sunday, 21 March 2010

Saturday, 13 March 2010

Trex in Atrium

As part of collaborative project ive been working on a compositing film/project where a Trex smashes into our uni and proceeds to cause inconveinence to the working day with extreme hunger. Ive been thrilled to work on the project working rather closely as a team created a nice working environment, im glad to have learned more about weight and streamlining my pipeline too, overall a great experience.

SH_16 from Mark Nicholas on Vimeo.



SH_19 from Mark Nicholas on Vimeo.

Thursday, 11 February 2010

Rigging Creature

Spent this week learning how to Rig, and as i knew next to nothing about it before this im quite chuffed with myself, going to spend tomorrow iorning out bugs but heres the current rig state.

Deform test 2 from Mark Nicholas on Vimeo.


deform test 1 from Mark Nicholas on Vimeo.

Blocking monkey

1 of 7 Animations im doing for my end of year showreel, did this in a week from scratch as i completely changed my original pre production work, whops. it was worth it seems this rig has more appeal and im more psyched about working on it as it was what i was least looking forward to. Still not totally finnished the blocking but if i can find another solid week to work on it ill have it finnished and lookin shiney.

Blocking - Monkey Animation from Mark Nicholas on Vimeo.

Thursday, 28 January 2010

For one of my showreel animations i thought it would be cool to spend some time creating a weird and funkey creature, this gave me the chance to do some more painting and design work which i enjoyed, ultimately when we get this guy built i'll be animating him jumping around roaring and smashing stuff, im going to be treating the project like were creating assets to go into a game engine, although for now itl just be a video demo of the guy.