Thursday, 12 August 2010

Ive been wanting to rig muscles for a while now but as i need a model to do that i started modeling human anatomy. spend about 4 hours on this so far with detail needing to be added to the face hands and feet still. i was pleased with how the torso came out considering its been over a year since i did any proper modeling. not sure weather i want to take this into z brush or keep it in max yet although when it comes to rigging if i need to make alterations to skin deformation it would be easier if i kept it in max.

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