Saturday, 4 September 2010

Draft Skin

This is the rough test of the muscles and deformation. The purpose has been to identify parts of the mesh that looked okay visually but didnt work when the model was moved. From this ive Identified several points where the mesh needs changing, underneath the armpits becomes messy when the arm and clavical rise up and there are potentially problems in the knee also. A major problem ive discoverd is the twist bones, whilst i have modeled a twist into the gemetry its not nearly enough, this has cuased a massive tear in the geometry for what should be normal movement.
Knowing this i can now go back into modeling and restructure weaknesses on top of that having a semi working rig means i can test deformation on the fly too.

For now though this piece of work is going temorarily on hold while i work on 11 second club for september although i may dabble as temptation grabs me.

2 comments:

  1. Nice to see you're not slacking off :D
    If you're going back into modelling, I think you should add some more mass/definition to the legs and arms to match the torso but other than that it looks like a good start :)
    Should look very cool by the end, especially if you're gonna have muscles and shizz working!

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  2. ha ha! Never said im not taking lie-ins ;)
    Thanks for the feedback, detail hasnt been completed but i shall buff up some parts now you mention it. Cheers :)

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